Every card below is a real VengeanceUI port — working code, not a screenshot. Exactly one of them, VeCreepy, is actually load-bearing right now: it's the Connect link in this site's own footer. The other twenty-seven are verified to render, not yet asked to carry a real page's weight. Same rule as the Lab's build log — a component only counts as shipped once it's doing a job, not once it looks good in a gallery.
refkit · VengeanceUI ports
28 components ported from the VengeanceUI registry to plain POP-token CSS — every demo below is live. The heavy WebGL pieces wait until you scroll to them. Tap a card's name for what it demonstrates and its real-vs-demo status.
Interactive Edition
Each piece starts as a registry component and lands here as one TSX file plus a CSS batch.
Tailwind classes go first, swapped for POP tokens: ink outlines, hard shadows, cream ground.
Springs move to motion/react and every animation learns to sit still under reduced motion.
The End
The people behind the product
A small, multidisciplinary team building thoughtful tools for ambitious people.
one word morphs into the next
Lines split, blur, and snap back into focus.